Roulette, a gamification solution
The concept
Based on a question-answer system, dilemmas are posed that the user has to resolve within a given time limit. The difficulty of the questions increases as the user progresses in the game.
Learning-centred
The content is always available, before, during and after answering the questions, to reinforce knowledge.
Training by typologies
The categories make it possible to identify and establish different typologies through which to reinforce learning: customers, products, problems identified, tools, subjects, etc.
Goal-oriented motivation
Establishing a classification system helps to motivate the user by generating an element of competitiveness. Different rankings can be established: general, by profiles, by geographical areas, etc.
Characteristics
The combination of educational content and game elements to develop effective learning
Agile and progressive learning
The difficulty of the content increases as the user progresses through the level.
Customisable tool
At the graphic and content level. It can include rich media content or just pose question-answer challenges.
Multi-device solution
Available in app, web and SCORM format, so it is applicable to any training platform.
Traceability in processes
It offers activity data at both overall statistical and user level throughout the process.
Encourage learning in an effective and entertaining way.