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Roulette, a gamification solution
The concept
Based on a question-answer system, dilemmas are posed that the user has to resolve within a given time limit. The difficulty of the questions increases as the user progresses in the game.
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Learning-centred
The content is always available, before, during and after answering the questions, to reinforce knowledge.
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Training by typologies
The categories make it possible to identify and establish different typologies through which to reinforce learning: customers, products, problems identified, tools, subjects, etc.
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Goal-oriented motivation
Establishing a classification system helps to motivate the user by generating an element of competitiveness. Different rankings can be established: general, by profiles, by geographical areas, etc.
Characteristics
The combination of educational content and game elements to develop effective learning
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Agile and progressive learning
The difficulty of the content increases as the user progresses through the level.
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Customisable tool
At the graphic and content level. It can include rich media content or just pose question-answer challenges.
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Multi-device solution
Available in app, web and SCORM format, so it is applicable to any training platform.
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Traceability in processes
It offers activity data at both overall statistical and user level throughout the process.
Encourage learning in an effective and entertaining way.
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